The latter include the panic of 1907, the First World War and the great economic crisis of 1929-1933. Our list of duties also includes the construction of new factories and showrooms, marketing activities (like the financing of racing drivers and their teams), or even the need to react to changing fashion, as well as historical events. Sales, on the other hand, depend on a number of factors such as purchasing power, population, inflation or interest rates specific to a given region.Īll this, however, is only the tip of the iceberg. We can find out whether we have succeeded or what needs to be changed by reading reviews in newspapers (which are also an indispensable source of news from the world). It is worth mentioning that from the moment our work leaves the drawing board, it will take a sufficient amount of time for it to reach the production lines and showrooms. This is not the end of the story, however, as we also have to choose whether we choose to install cheaper parts to keep the price of the vehicle low or whether we prefer to install more expensive components, thereby increasing the value of the vehicle. The most pleasant of our duties is undoubtedly car design - we can choose the elements of the car body and decide on the components (from engine, through gearbox, to suspension). In GearCity we control all aspects of a company operating in the automotive industry. The title was created by an independent one-man studio Visual Entertainment And Technologies. GearCity is a complex economic strategy game, in which the player runs a car manufacturing company.
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